Duwism ('dɨu̯ɪzəm)
Duwism is a Permanian, polytheistic and ethnic religion comprising the collective religious, cultural, and legal tradition and civilization of Permanians. It has its roots as a religion in the old myth narrated by Permanians' ancestors and the first inhabitants of Permafrost. It replaced animism as the main belief in Permanian society with the advancement in technology and following foreign occupation. Because of foreign influence pushing towards new technologies and further mechanization of objects (such as water-powered mine hoist for instance), belief in the divine realm lowered and Duwism lost power on a societal scale. New abilities meant rulers felt stronger, the belief in science and human ingenuity replaced the fear of the Old Gods, the Fair Folk and faes.
Permafrost's independence at the turn of the 2nd century B.S.E.[1] created a renewal of Duwism. Duwist was put forward on the political scale, as both a political tool to convince the countryside to accept the new rulers as legitimate, and as a means to reconnect with long lost traditions.
Transmitted through oral culture rather than through codified texts, Duwism focuses heavily on ritual practice, with priests and shamans playing a central role in carrying out public acts of sacrifice. Priests and priestesses are in charge of regulating and codifying how religious acts are carried out in the cities and towns. Shamans share with Elders the role of transmitting legends and tales orally, as well as, being a bridge between the realms. Various cultic spaces are used; in the countryside, outdoor spaces such as groves and lakes are typically selected, but during the post-occupation duwist renewal temples have been purposely built for ritual activity in the cities. Permanian society also contains seers, though they tend to all become shamans, carrying out their role as bridges between Ltyssiar and Issltyar.
HISTORY
Origins
Duwism finds its origin in the animistic beliefs held by the Nomadic tribes which first roamed Permafrost's lands. Animism describes the belief that objects, places, and creatures all possess a distinct spiritual essence[2]. Indigenous peoples of Permafrost perceived all things—animals, plants, rocks, rivers, man-made artifacts—as possessing a soul, thus being animated and alive. This conception of the world meant first peoples highly respected nature and lived according to its rhythm. Most of the current rites followed by Permanians—in regard to nature and hunting for instance—come from this time.
- Nomadic tribes myths A good amount of myths present in current Duwism find their root in first peoples' beliefs and myths. As nomadic seafaring people, a lot of importance was accorded to the sea and to travel.
- Osmosis between the divine[3] and the human realm, spirits inhabit the human realm and travel from one realm to the other effortless, shamans and seers are common and can do so as well.
Pre-invasion history
- Sedentarism and technological advancements in Permafrost and in other countries cause the bridge between the two realms to slowly close.
- Duwism as it is known in the modern era starts to appear.
- Myths are influenced by other beliefs but also gain in humanity because of spirits distancing themselves from the human realm.
- Animistic influence in Duwism lessens but prevail in rural area and among worshipers of the Old Myth / Old World / Divine Realm.
Religion under foreign occupation
- Further eradication of animism in urban areas.
- War, progress and science influence religious beliefs.
- Destruction of nature under foreign occupation to accommodate for population growth, urban expansion and technological advancements.
Duwist renewal and post-occupation Duwism
- Will to reconnect with old beliefs from independentists.
- Duwist renewal in the cities.
- Dichotomy between urban and rural.
- Duwism Prevailing foreign influence in urban areas with a more organized and controlled form of religion regulated by a religious order (priests and priestesses).
- Prevailing spiritual influence in rural areas, more spirits, bridge between the realms opened further, cult led by shamans and elders Decrease in technological advancement and renewal of respect for nature => renewal of spirituality in cities and slow balance created between humanity and spirits.
BELIEFS
Deities
Old deities
Other beings
- Powerful spirits
- Minor spirits
- Vengeful spirits
- Ghosts & souls
Cosmology
Afterlife
PRACTICES
Religious rituals
Rites of passage
Funerary rites
- Hair & eyes covered to ward off malignant spirits [4].
- Two braids on the side of the face with jewelry, beads and talimans weaved in.
- Bodies are burned and the ashes are given back to the sea or the forest.
SCHISM
Rural Duwism
Urban Duwism
ORGANIZATION
Religious leaders
Priests & Lords
Shamans & Elders
Religious sites
Outdoor rites
Temples
Footnotes
- B.S.E: Before Story Era, placeholder name before I figure out a calendar. ^
- Source Animism - Wikipedia. ^
- The idea of hair coverings fro burials comes from Filibusterfrog's tumblr, they have a lot of posts on world building which are very interesting and that they illustrated. ^